Summary

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  • Developer - 5 years with b2b experience (Mostly VR projects, 3 years Unity + 2 years with UE4, C#, ObjectiveC, C++, 6 month iOS)
  • Team Lead and Architect Designer at several projects for 2 years 
  • Producer / Project manager for 18 month in video production, television.
  • Advisor / Mentor for 2 years
  • GameDesign certificate
  • Marketing 2 years (Management, dirrect sales, 1 of them as sales team lead)
  • QA approximately 2 years (in IT - 1 year)
  • Entrepreneur (business plan, hiring and training staff, engineering, managing)
  • Web development and search engine optimization for 2 years
  • Video montage for 1 year
  • Musician for 4 years

"I have profound ability to understand customer needs: in project production, management, running business, training staff, invention and innovation."

"Any employee should understand company's product and strieve to evolve it."

images

CC

VR

 UI

UX

 

Expectations form a partner (company)

With wide range of experience I have a lot to offer to a potential partner (company). Areas of my expertise include: understanding business specifics, sales, product management, coding, testing, production, composing music, dirrecting video, understanding UX specifics.

My experience consists mostly of VR projects, prototypes, b2b projects, client side multiplatform apps.

I possess strong analytical skills and deep understanding of product/project/company values to advise and keep the staff on track.

Are we on the same page? Look for a contacts below.

Experience

 

Company:

logoblack

VRobot

Team Lead, Architect, UE4 developer

July 2018 - now

Responsibilities:
  • Sharing experience in extreme programming practices with team members
  • Spreading Agile manifesto ideology. Step by step: Ideology>Principles>Practices
  • Facilitating team building
  • Optimizing a high load standalone project to mobile
  • Tech Lead (Responsible for tech side of the product)
  • Team Lead (Share experience and help members to find a way, where sollution can be found)
  • Optimizing a high load project to a stable mobile performance.
Learned from the experience:

Received first experience in UE4. That gave me a chance to compare Unity and UR4 engines. Also hands on experience developing educational product.


Company:

360Stories

360Stories (mobile VR app)

Architect, Advisor, former Unity C# developer

March 2018 - now

Responsibilities:
  • Creating architecture from scratch
  • Maintaning cross-platform device suppor
  • Tech Lead
  • Code support at the start
  • Refactoring and recreating core to crossplatform build support
Learned from the experience: I received some understanding of advantages and disadvantades of working remotely.

Company:

stansassets

Stan's Assets

Unity C# developer (+ partly iOS developer ObjC, swift)

May 2016 - July 2018

Responsibilities:
  • Creating VR apps
  • Understnding UX main principles and implementing them in UI
  • Developing large social cross-platform mobile network
  • Developing analytics service for app developers
  • Developing Unity extensions
  • Communicating with customer to understand project details
  • Generating ideas to evolve product
  • Integrated VR to the existing mobile social network project
  • Developed UI for social network project
  • Developed Native iOS analytics plugin (client part)
  • Developed features for released Unity Assets
  • Developing VR project (UX, Procedural Mesh Geometry, UI)
  • Optimize UI, textures (profiler)
Learned from the experience:

I understood how quality products can be done, learned how to enjoy creating architecture and became aware of how products for proffesionals should be done.


Company:

Unity Logo

Unity Technologies

Unity Asset Store Publisher

April 2017 - now

Responsibilities: Providing usefull tools for Unity developers
Learned from the experience: It's my experince in producing a product for devolopers. With understanding that you provide a tool for proffessionals and it should be helpful and easy to use.

Company:

Apeilon

Apeilon (VR, mobile)

Lead Unity Developer

February 2016 - 2017

Responsibilities:
  • Deveping mobile VR app (Live concerts in VR)
  • Creating streaming simulation
  • Optimizing 3D scene for mobile
Learned from the experience:

It was VR start-up, where I was the only Unity developer. For me it was an opportunity to gain the first experience in VR. Finding a technical solution to present a minimum value product when lacking recources and ideas.

The project won the price: 2-nd place at INNOTECH 2016.

Technologies:

C#, VR, video, Unity


Company:

vvossGames

Vvoss games (mobile, game)

C# Unity3D Game developer

September 2015 - May 2016

 

Responsibilities:
  • Creating 3d mobile game prototype with gyroscope input
  • Creating 2d mobile game (Runner)
Learned from the experience:

"Supperman" / "Mon Stones" (wrote AI bot for testing) / "Drunk"

First experience as a professional game developer. I successfully rebuilt a game from scratch when the developer working on it had quit and left no access to the project files. 


Company:

Logo 5 Channel

5-th TV Channel (Producer)

Producer Assistant -> Project Producer

March 2013 - September 2015

Responsibilities:
  • Managing Products
  • Handling technical part for TV projects
  • Handling budget
  • Capturing video signals from Internet
  • Provide nessesary data to journalists
  • Organize FTP transfer with other channels
  • Montaging videos, news
Learned from the experience:

I started as producer assistant. Learned something aboud video direction, and how TV works. During revolution in Ukraine 2014 there were a lot of videos and I did a lot of job capturing videos and some techniques to optimize processes. So I was promoted to Project Producer. 

Technologies:

FTP, QA Managing products



Company:

logo rehau

Rehau (Protchenko & Co)

Head of Supply Department

October 2012 - March 2013

Responsibilities:
  • managing supply (raw resources) department processes to provide non stop process throughout the factory.
Learned from the experience:

Advised and created alternative salary calculation system. Undrestood how important it is to be very meticulous.


 

Company:

logo

GorPhoto

TeamLead / Head of the direct sales sector department 

December 2010 - September 2012

 

Responsibilities:
  • Analizing sales statistics
  • Organizing daily meetings
  • Teach / share experience with my team.
  • Daily meetings
  • Strategy planning
  • Retrospectives
  • Progress analysis
Learned from the experience: Started as a direct sales manager. And as a person with best statistics was promoted to handle sector of sales department.

Company:

DiVam

Funiture factory. First experience in dirrect sales, product support

Duration:

2004 - 2011

Role:

 Dirrect sales, product support, web development

 

Background Experience (Leisure time)

Company:

mashina

Entrepreneur

Inventor, CEO, Project Manager

April 2014 - December 2014

Responsibilities:
  • Create and handle to business plan
  • Invent and evolve machines
  • Provide raw materials
  • Create marketing strategy
  • Hire and teach team
  • Sign rent agreements
  • Logistics management

Learned from the experience:

I created the unique machine for entertainment market. And received a lot of experience in stuff management and sales.


Company:

jtalks

JTalks

Junior QA Engineer

January 2015 - March 2015

Responsibilities:
  • Test case execution
  • Regression testing
Learned from the experience: It was my first experience working remotely and working as a QA

Technologies:

Jira, Firebug, MySQL


Company:

Bogutskaya studio

Web developer, designer, support

February 2013 - till now

Responsibilities:

  • Created website “epilation.com.ua” as self-educated using CMS;
  • Made CEO optimization for a web site's majority requests;

Learned from the experience:

Experience creating web sites

Technologies:

Adobe Dreamweaver, CSS, HTML, Joomla


Company:

CubicCrystals

Cubic Crystals

Musician -> Compositor

2006 - 2013

 Responsibilities:

  • Audio production, pre-production, mastering;
  • Compositing music;
  • Composing music;
  • Playing instruments (guitar, bass guitar, drums, keys);
  • Created sound recording studio
  • (2007-2008) worked as a sound engineer at University

Learned from the experience:

Mostly guitar player. Composed music a lot. Pre-production and mastering to evolve plastic sound to warm pannoramic balanced product.

Technologies:

Adobe Audition, FL Studio, NERO Wave Editor

Interests

games

It is one of the first interests of every human. I watched and played in a lot of sport/desktop games as a kid and computer games were the TOP of my favorites. I have always been interested in logic of a game mechanics. Some of my favorites are: They Are Billions, Generals, Skyrim, Fallout, Cossacks (RTS and RPG for the most of part). Once, at student age, I disappeared in World of Warcraft for 7 months. Lately I'm in to CS:GO plus new games, to be in touch with trends.

engineering/mechanics

It was my specialization at University. I feel lucky to have received the knowledge and skills that gave me an opportunity to build and implement my ideas. I have invented a number of machines, some of which are used for kids entertainment and artwork.

sales manager

My first full time working experience. I started as a junior direct sales manager and in 18 months become a head of the direct sales department in my sector. It was interesting to learn how to find a way to approach a client that is not initially interested in communication or collaboration.

I also gained useful experience of training. As a team lead I was creating daily meetings, doing statistics, personal education, group education.

electrical engineering

I am fascinated by it. Electricity is around us and the farther humanity evolves the more people depend on it. I tried to count how many times I got electricity shock... It's impossible...
Lately, I'm interested in electronics.

graphic design

I learned the skill when I was working on editing photos in Photoshop, which later was applied to creating my own mockups.
So now design and UX consulting takes a large part of my daily work. I discuss with customers their ideas and give feedback or share with my insight on them.

music

I was a musician for about 6 years. I composed music, played the guitar, bass guitar and a little bit of drums. I built a home recording studio and made some singles with my band there.

I used Fruity Loops Studio, the Wave editor, worked with pan, pre-production.

The main fun was playing with all kind of pedals, mixing them differently to receive really interesting and noticeable sound.

producer

I worked as a producer assistant for about 1.5 years. One of the main responsibilities was to get data (video/audio) from TV partners and from Internet resources, which was not always easy to do.

Then I was promoted to producer duties. As a producer, I was responsible for making sure that all crew members are ready and set on stage and all needed resources for every project are provided.